This is a live project
where you are required to design and produce highly creative animated projections
for a theatre production which will be performed at The Space theatre, Kingsway
Campus, on the 24th, 25th, and 26th
April 2013. This project will require you
to work closely with your client to analyse their intentions to inform your
interpretation of the brief. You will need to work proactively and
collaboratively throughout to inform your identification of what the project
requires, generate your own ideas and modify them according to feedback, and
ensure a highly creative though prompt delivery
of appropriate material and subsequent adjustments.
This challenge has
been designed to test your ability to demonstrate the knowledge and skills that
you have gained throughout the first year of your course at Dundee College. You should think very carefully about how to provide yourself with the best possible
chance of achieving a high grade based on your evaluation of your strengths and
abilities. Your performance throughout this project must clearly demonstrate
your enthusiastic, organised, highly creative, and well informed
approach as a self-directed animator. There are 3 key phases to this project Planning, Developing,
and Evaluation. To pass the Graded Unit you will have to gain
enough marks to pass each phase. You must pass each phase.
In exceptional
circumstances time may be given for re-mediation when a phase is not passed (If
given this will be strictly limited to a maximum of 7 days: In such circumstances
only one attempt at re-mediation will be allowed).
• Planning (15 % of overall marks
for this unit) : 1 weeks
• Development (70 % of overall marks
for this unit): 7 weeks
• Evaluation (15 % of overall marks
for this unit): 1 weeks
In the unlikely event
that you don't manage to pass a stage on re-mediation you will be required torestart
the Graded Unit from the beginning with a significantly different brief.
This is a Graded Unit
and as such lecturers are permitted to give you guidance only. You will be provided
with 3 mentor meetings throughout the project, every one of which you MUST attend.
The times and dates for these are provided within this project brief package.
It is your own responsibility to ensure you keep these times clear and make sure
you are punctual. If provided meeting times are not suitable you must notify
your Group Tutor immediately. You may request help at any point throughout this
project though you should understand that if the help sought is
likely to be of a
nature beyond general guidance you will be warned this is the case and informed
that if this help is accepted this will be recorded and may count against your
results. This project is graded out of 100 marks and you must pass
each stage with only one resubmission attempt each time. The final grade you
will receive will be allocated as follows:
A = 70% — 100%
B = 60% — 69%
C = 50% — 59%
You must pass
each stage of the project.
Victory is an epic piece of theatre
written by Howard Barker. This adaptation by Jonathan McGrath (a theatre
Director with a history of delivering powerful and edgy theatre with a strong
visual impact) will be developed and performed as a collaboration between
Dundee College's HND Acting Students and HND 3D Animation students (both 1st and 2nd year animators). This version of the
play will be driven by dynamic and
energetic projections to create a set that brings the environments of the story
dramatically to life both as an integrated, animated, element of the performance
with which actors’, lighting, and sound interact.
You will be required to engage
proactively in collaboration with your Mentor, the Director, and Acting
students to develop a detailed and realistic interpretation of the project's requirements.
Working alongside other animation students you will be responsible for
designing and producing animated and video generated content to create a rich
tapestry of animated projections that help bring this show to life. Jonathan
McGrath will be leading the actors and yourselves in exploring the different
possible interpretations of this play and these explorations will be developed
into what will become Jonathan's adaptation of the play. Jonathan is very keen
to encourage your own highly creative input and is very much looking forward to
hearing about all your ideas. He has identified a variety of sources that must
influence the direction of the visual style of this work:
• Japanese
Shadow Fighter : Kagemu
• Amon
Tobin ' ISAM
' Live : Mutek Premier e
• The
work of Theatre Director Robert Wilson including ' The Life And Death Of Marina
Abramovic '
• '
Undance ', Directed by Wayne McGregor
• ‘ For A Second I Stood ’, a production performed by previous
Dundee College dance students (available to view through
Moodle).
3DS Max Render Settings Final Export
Settings
T.B.C. T.B.C
72 dpi Codec: H.264
Tif image sequenceFormat: Quicktime: .mov
30 fps 30 fps
The 9 week time-scale of this project must be adhered to, you should be realistic about your ambitions relative to
your current
skill-set. You will be assessed
more on the quality of your
decision making, the quality and
professionalism of the completed animation you submit in meeting the
requirements of the brief, and your working methodology than on the complexity
of the technical processes you undertake.
1st Year Animators: Your challenge is to design and produce video and 3D animated
projections, inspired by the above examples, that will be projected as the set
for the 11 environments the play takes place in. You are also required to
design and create artistic, illusionary animations to link on set action
between scenes creating scene transitions inspired by those that can be seen in
films such as Don’t Look Now (1973), Nicolas Roeg, and Punch Drunk Love (2002),
PT Anderson.
I was asked to work on Scene 4, which was the Bank of England vaults.
Primary Research
Mood Boards/Secondary Research
Catacombs Mood Board
Gold Bars Mood Board
Torches Mood Board
Development Sketches
Development
First I made a rough shape of what I wanted the vault to look like. This was to gather what I had to work from.
At First I opted for a square ceiling, but then I tried a arched ceiling.
I thought this idea would take too much time to get correct and it looked too church-like, so I stuck with the square ceiling. I then found out that, when I imported my scene into the template, my scene was the wrong size. It displayed like this:
Obviously this was no good so I scaled the whole thing down to fit so I was left with this:
This fit the frame better so there was no conflict between the scene and the projection. Now it was time to start working on the materials. I started off with simple bitmaps and colours.
Then I started to look at using royalty-free tileable textures
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