Project 1 : 666

Project Overview






There is a new free-view channel being launched called 666. This channel will be devoted to horror films, thrillers, and dark animated shorts as well as documentaries and chat shows about ghosts and paranormal activity. The broadcasting company responsible for this new platform wish to commission you to make a 3D computer animated Ident with which to promote and identify their channel.



The broadcasting company’s committee has drawn up a series of guidelines to illustrate what they have in mind












1. Our programme schedule will mainly consist of high value horror and, or, thriller films most of which have a refined, and sometimes highly stylistic aesthetic which we are keen to see reflected in the visual quality of the animation.
2. Although our channel will only air after the 9pm watershed, we aim to use the Idents as a promotional tool on a variety of other channels during prime viewing time: the content of the Ident should be designed appropriately.

3. We are very keen that you include environments and audio that appear to be heavy in atmosphere and tension; however, we do also want the animation to be character based so that the viewers develop a relationship with the Idents.
4. To reflect the range of content on this platform we would be especially interested to see 3D animations that integrate live-action footage in some way.
5. The animations must be 30 seconds long (+/- 10%), not including credits, and be submitted as follows:

Codec: H.264/ 16 Little Indian
Resolution: 72 dpi
Frame Size: 1024x576px (Square pixels [1.0])
Frames Rate: 25 fps
Deinterlace: (Lower Field Dominance)
Audio: 320 kbps / 44.100 kHz
File Format: MP4
6.
Heightened expectancy, moodiness, anxiety, cliffhangers, and terror, are devices heavily used in the kind of material we are concerned with. This, we hope should provide you with an inspiring starting point.






Project Approach
During this project you will be provided with a series of practical workshops and lectures to demonstrate the processes, tools, and techniques required to complete this project. You will then have access to college equipment to practise while you produce this work.

 Development

Mindmap



These moodboards helped inspire me for my project


Character Mood Board


Environment Mood Boards

 Logo Sketch Dump


Logo Sketch Dump


Logo Sketch Dump


Character Idea 1


Refined Character Idea 1


Character Idea 2


Refined Character Idea 2


Character Idea 3


Refined Character Idea 3


Environment Test 1


Environment Test 2



Environment and Character Test


Thumbnails

Set 1


Camera Setup

Set 2
 
Storyboards
 


 












 




 
Animatic
 
 
 
Modeling 
 
So I started modeling characters, based on the drawings that I did but there was too many polygons. 
 
 
So I started to refine the character
 

 
Refining more and more.

 
 
Until I got a character that I wanted, but it still had too many polygons


 
And after much tinkering, I got the result that I wanted with the right amount of polygons. Then started the UV unwrapping.

 
This is the flat unwrap
 
 
And this is it complete
 

 
I then assigned it to the model...looking good!
 


 
I then made a skeleton and attached it to the model so that he can be animated.


 
I then weight mapped it so my model could move without folding in on itself
 

And like magic, I had a finished character


That was fully poseable
 


 
Then the environment work started, I started with a simple box room
 



I then developed that into more of a corridor

 
 The cameras were set up according to the scenes
 
 
To give a sense of depth, I extended the corridor so it looked like it never ended. I also textured it with stone and wood. 
 
 
And I inserted a window and a door
 
 
I finally realised that to work with the corridor easily, I needed to shrink the end down rather than expand it
 
 
So in popped my character and I started animating
 
 
 
Final Export
 
 

 
Screengrabs Of Final Export
 



























 

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